![]() They have difficulty options on the road map. But I would prefer devs to implement this. Maybe I would like mods which allow you too change settings on your own will. Things like the ressource trainer I did like. In real live people act not always only rational also. Not everything must have a practical purpose. If "Productive Teens" mod option "Hunting priority" should be disabled to prevent teenagers from attacking raiders, because if injured, they cannot heal.A more lively settlement really would be fun. COMPATBLE with "Productive Teens" mod by Neophir. With mod option "Agressive animals", the effects of the "Dangerous Animals" mod are greatly reduced. "Dangerous Animals" needs to be below this mod in the modifications list. COMPATBLE with "Dangerous Animals" mod by jimm0thy. Towers will be manned by hunters who stock their tower with arrows and use them up to shoot at enemies. Arrows are produced at the carpenter's workshop or at the "Crafting table" or "Longhouse" work hall (mod buildings). Wooden watchtower to provide protection from wild animalsin the early game (mod option "Watchtower") Wooden palisade fort to provide access to research in the early game (mod option "Wooden fort") Drawbridges for stone walls (mod option "Drawbridge") The accessable sides of all towers are marked by doors/ladders. Special towers for straight wall parts as well as wall corners allow for villagers to walk the whole city wall. The guards will patrol and watch out for bandits. New buidling to serve a staircase: the watchhouse. If you experience any crahes with this mod on, please deactivate the mod option "Aggressive animals". Unfortunatly I am unable to fix that due to the cause being unknown. ![]() PLEASE NOTE: Problems have been known to occur with this module in some games. * Children that wander in the forest alone are in danger of predator attacks * Wild animals raid houses and storage for food, uproot field plants and even nibble on your saplings More aggressive wild animal behaviour - mod option "Aggressive animals" ![]() * Riaders attack and try to kill hunters, and try to disable towers that may attack them. * Raiders will break down gates and drawnbridges that are in their way. Burning buildings is not their main objective, but they can still do it. * Raiders steal valuables and focus on this goal. * Raider boats remain on the island until raiders leave in it or it is destroyed. Do not deactivate it while you have raiders on the island. SMART RAIDERS - Experimental mod option - Inactive by default, can be activated in an existing savegame. * Injured citizens need to heal up in a hospital or at home before they can hunt again. * Attacked targets will fight back and can injure or kill the attacker. Better tools improve the hit chance and damage. * Raiders and most animals can not be killed with one single blow or arrow. COMBAT SYSTEM - mod option "Dangerous LiF") Free rotation and placement of wooden palisade fences (mod option "Rotate Palisades") Adjusted footprints of towers, walls, gates and castle buildings for seamless wall compounds Gates can be closed (mod option "Gates can close" - if activated, the mod "Close the gates" should be deactivated) Manned Towers and new usable arrows resource (mod option "Manned towers") Combat system, raider AI, and animal attacks Villagers can walk on walls and up towers (mod option "Accessable walls") This mod is for all players who like to not only build impressive city walls and formidable castles, but who also like to see them put to use.
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